01 · Overview
What is Sproutslands?
Sproutslands is a cozy, browser-based farming game set in a hand-painted pixel valley. You till soil, raise crops, gather wild resources, craft tools, and trade with neighbors — all settled on Solana for instant, near-free transactions.
It runs on any modern device. No installs. No grind. No tutorials that talk down to you. Just a slow, intentional game about owning a piece of land and choosing what to do with it.
- Genre. Top-down farming & gathering sim.
- Platform. Browser — desktop and mobile.
- Chain. Solana mainnet for identity and trade settlement.
- Pace. Real-time, but designed for short sessions.
02 · The World
The Valley
Every player starts on the same 50×50 valley map. The world is built in Tiled and shipped as a single map file, with all interactive objects grouped semantically so the game knows the difference between a tree, an ore vein, and a path stone.
Biomes & Layers
The valley is composed of stacked tilelayers and named object groups. Together they give the world its depth without bloating asset count.
- Water borders wrap the islands and define the boundary.
- Grass meadows are where most farming happens.
- Hills hide ore deposits at higher elevations.
- Forests contain dense tree clusters for chopping.
- Paths & bridges connect the islands.
Interactable Objects
The current map ships with 177 trees grouped into 17 named clusters and 29 ore nodes across 20 named veins. Each named group despawns together when harvested, so chopping is satisfying and chunky — you clear a copse, not a stump.
03 · The Loop
Plant & Harvest
Farming is the slowest pillar of the loop, and that’s by design. Crops grow in real-time over a handful of in-game cycles. You till a patch, drop a seed, water it, and let the world do its thing.
Lifecycle
- Till an empty grass tile with the hoe.
- Drop a seed onto the tilled square.
- Water the seed each cycle — or skip it and accept a slower yield.
- Harvest when the crop is mature. Every harvest becomes a stackable asset in your inventory.
Yield
Yield is deterministic, not RNG-driven. The same crop, watered the same way, gives the same harvest every time. We avoid loot-box mechanics because the goal is a calm game, not a spreadsheet.
04 · The Loop
Gather & Craft
Wandering the valley turns up the materials you need to expand the farm. Trees give wood, ore veins give stone and metal, and small decorations — mushrooms, flowers, shells — round out the crafting list.
Tools
- Axe. Chops trees. Each swing animates the swing arc; the named group despawns when its hit count is met.
- Pickaxe. Mines ore veins. Heavier swing, slower cadence, better drops.
- Hoe. Tills grass tiles for planting.
- Watering can. Keeps crops on schedule.
Crafting
Tools and structures are crafted at the workbench using gathered materials. Recipes are open — visible in the crafting menu from the start — so there are no hidden gates, only resource costs to plan around.
05 · The Loop
Trade on Solana
Every player’s identity is a Solana wallet. Trades between players settle on-chain in sub-second time, with fees that round down to nothing — the kind of friction that makes a real market work.
How it works
- Connect a Solana wallet (Phantom, Backpack, Solflare, or any wallet-adapter compatible signer).
- Your inventory is yours — not stored in the game database in a way you can’t access.
- Trade goods peer-to-peer through the in-game market. Each match settles as a Solana transaction.
- No NFT minting, no token rewards. The chain handles identity and trade settlement. The game stays a game.
Why Solana
Sub-second finality and fees in the cent range mean a player can sell a single crop without thinking about gas. That’s the unlock. On most chains, micro-trades aren’t economically viable. Here they are.
06 · Onboarding
Getting Started
The shortest path from landing on this site to standing in the valley.
- Open the game. Hit Play in the nav or the big button anywhere on the site.
- Connect your wallet. Phantom is the easiest first wallet if you don’t have one. Your wallet is your account.
- Choose your farmer name. This is your handle in the market and on-screen. You can rename later.
- Step into the valley. Spawn point is the central grass island. The pause menu has the controls.
Controls
- Desktop. Arrow keys or WASD to move. E to interact. Esc for menu.
- Mobile. Virtual D-pad bottom-left, action button bottom-right. Tap menu in the top corner.
07 · Roadmap
What we’re building, when
We ship in small, complete phases instead of one big launch. Each phase is playable.
Phase 1 — Foundation
Open valley, player movement, collision, chopping, mining, inventory, wallet connect. The world is real and walkable.
Phase 2 — Farming
Tilled dirt, seeds, watering, crop lifecycle. The first proper yield comes online.
Phase 3 — Market
Peer-to-peer trade through the Solana settlement layer. Market UI, order book, history.
Phase 4 — Community
Events, seasonal crops, neighbor visits, leaderboards. Things that only matter once people are already playing.
08 · FAQ
Common questions
Do I need crypto to play?
You need a Solana wallet for identity. You do not need to hold tokens beyond a small balance to cover trade fees. The game itself is free.
Are crops NFTs?
No. Harvested goods are tracked in the game and trade through a settlement layer, but nothing is minted as an NFT. We are not in the NFT business.
Will there be a token?
A community token may launch separately as a social coordination tool. It is not used as in-game rewards or as the basis for the economy.
Mobile or desktop?
Both. The game is built browser-first and the controls are designed for touch from day one. Long sessions are easier on desktop; quick check-ins fit a phone.
How do I keep up?
Follow the X account in the nav. Updates land there first.